Do you have an object done with one software and you want to use it but you are
using different software that does not accept the format of that software? You can
remodel that object, but this is time consuming and many times the results do not
match the original model.
Many companies claim that they convert the object for you but when you start using
it you will start to see many problems with that conversion. Like missing polygons,
wrong texturing data. And most of those companies just use conversion software and
import the object into a these software and export it to the format you require.
But here lies the problem! A 3d object is a very complex entity, it contains a lot
of data like:
- Structure data.
- Texturing (UV) data.
- Animation Data.
- Morphing data.
And to get a really perfect conversion you have to manually work on many of those
things. We at 4D Vision Media Digital Solutions take pride in considering our self
as professionals in delivering a perfect conversion job for you. Unlike many other
companies we have a huge experience in working with the majority of the Industry
standard 3D Applications like:
- Autodesk Maya.
- Autodesk Max.
- Softimage XSI.
- Maxon Cinema 4D.
- Newtek Lightwave.
- And many more...
When you give us your object we go through the process of first cleaning the object,
optimize polygon count, fix any damaged parts, retain the UV and Animation Data
then after that we do the conversion. Objects formats we convert from and to are:
- 3D studio R4 (.3DS)
- 3D Studio MAX (.MAX)
- Softimage XSI (.XSI)
- AutoDesk Maya (.MA, .MB)
- AutoDesk FBX (.FBX)
- Khronos Group Collada (Collada)
- Cinema 4D (.C4D)
- Lightwave (.LWS, .LWO)
- Wavefront (.OBJ)
- Google SketchUp. (.SKP)
-
DXF (.DXF)
- AutoCAD (.DWG)
- IGES (.IGS)
- VRML (.WRL)
- Direct X (.X)
- And many more...